基于unity3d的3d弹幕游戏的设计与实现任务书

 2021-10-19 22:39:06

1. 毕业设计(论文)的内容和要求

个人电脑技术在高速发展的同时,电脑游戏的内容日渐丰富,种类日趋繁多。

最早的游戏都是以2D呈现的,但是随着硬件性能的提高,图形学的诞生,给游戏行业带来了一场图像革命,3D游戏开始出现在人们视野当中。

如今为了便于游戏开发,一些强大且实用的游戏开发工具出现,例如unity,unreal。

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2. 参考文献

[1] Karli Watson,Jacob Vibe Hammer,Jon D Reid,齐立波,黄俊伟.C#入门经典(第6版)[J].中国科技信息,2014(06):133.[2] Jon Skeet.深入理解C#(第3版)[D].人民邮电出版,2014-3-11[3] 路朝龙.unity权威指南[D].中国青年出版社 2014-5-1[4] 张策.基于Unity3D的射击类游戏的开发研究与实现[J].数字技术与应用,2018,36(06):56-57.[5] Ying-fang ZHANG. FPS Game Design and Implementation Based on Unity3D[C]. Science and Engineering Research Center.Proceedings of 2016 International Conference on Informatics, Management Engineering and Industrial Application (IMEIA 2016).Science and Engineering Research Center:Science and Engineering Research Center,2016:292-295.[6] 宣雨松.Unity3d游戏开发[D].人民邮电出版社2012-6[7] 陈嘉栋.Unity3D 脚本编程[D].电子工业出版社2016-9-1[8] [日]加藤政树.Unity 游戏设计与实现[D].人民邮电出版社2015-2[9] Yue-cheng PENG. The Construction and Interaction of Virtual Scenes Based on Unity 3D[C]. Science and Engineering Research Center.Proceedings of 2015 International Conference on Applied Mechanics and Mechatronics Engineering(AMME 2015).Science and Engineering Research Center:Science and Engineering Research Center,2015:463-467.[10] Unity Technologies.Unity5.X 从入门到精通[D].中国铁道出版社,2015-11[11] [美]Jesse Schell(杰西谢尔).游戏设计艺术[D]. 电子工业出版社2016-4[12] 商宇浩/李一帆/张吉祥.unity完全自学手册[D].电子工业出版社2016-9-1[13] [M]Jason Gregory.游戏引擎架构[D].电子工业出版社2014年1月[14] [美][M]Fletcher Dunn,Lan Parberry .3D数学基础图形与游戏开发[D].清华大学出版社2005 7[15] Ying-fang ZHANG. FPS Game Design and Implementation Based on Unity3D[C]. Science and Engineering Research Center.Proceedings of 2016[16] International Conference on Informatics, Management Engineering and Industrial Application (IMEIA 2016).Science and Engineering Research Center:Science and Engineering Research Center,2016:292-295.[17] 冯乐乐.unity shader入门精要[D].人民邮电出版社2016年05月[18] [美]Wendy Despain.游戏设计的100个原理[D].人民邮电出版社2015-2[19] [美]PeterShirley,MichaelAshikhmin,Steve Marschner.Fundamentals of Computer Graphics, Third Edition[D].[20] 蔡升达.设计模式与完美游戏开发[D].清华大学出版社2017-1-1[21] Tracy Fullerton/Chris Swain/Steven Hoffman.Game Design Workshop by Fullerton[D].CRC Press.2004-2

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